27 lines
1.0 KiB
Markdown
27 lines
1.0 KiB
Markdown
# VoidEmu
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Current state: This project is a Chip8 emulator implemented according to [Cowgod's Chip-8 Technical Reference](http://devernay.free.fr/hacks/chip8/C8TECH10.HTM#2.2).
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This is a simple emulator for the Game Boy. It is written in C++ and uses SDL for rendering.
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## TODO
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- [X] Implement sound
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- [X] Implement keyboard input
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- [ ] Fix games like Tetris and pong
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- [ ] Implement better e2e testing for visuals and other things
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- [ ] Implement a disassembler
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- [ ] Get better debugging
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## Why
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I wanted to learn how to use C++ and SDL, and I recently saw a youtube video listing out reasons for writing a Game Boy emulator. The name is VoidEmu, because I gurantee I will be staring into the void trying to make this thing work.
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## References
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* [Cowgod's Chip-8 Technical Reference](http://devernay.free.fr/hacks/chip8/C8TECH10.HTM)
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- [Chip-8 Test Suite](https://github.com/Timendus/chip8-test-suite)
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# License
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This is free and unencumbered software released into the public domain, much to the detriment of my "heirs and successors". Unlicense everything |