17 lines
754 B
Markdown
17 lines
754 B
Markdown
# VoidEmu
|
|
|
|
Current state: This project is a Chip8 emulator implemented according to [Cowgod's Chip-8 Technical Reference](http://devernay.free.fr/hacks/chip8/C8TECH10.HTM#2.2).
|
|
|
|
This is a simple emulator for the Game Boy. It is written in C++ and uses SDL for rendering.
|
|
|
|
## Why
|
|
|
|
I wanted to learn how to use C++ and SDL, and I recently saw a youtube video listing out reasons for writing a Game Boy emulator. The name is VoidEmu, because I gurantee I will be staring into the void trying to make this thing work.
|
|
|
|
## References
|
|
|
|
* [Cowgod's Chip-8 Technical Reference](http://devernay.free.fr/hacks/chip8/C8TECH10.HTM)
|
|
|
|
# License
|
|
|
|
This is free and unencumbered software released into the public domain, much to the detriment of my "heirs and successors" |