Zoe 8a682699f6 Fix handling of several instructions
We are now handling all instructions we have implmeented, and their respective flags, correctly and we now pass test 3 and 4 from Timendus' CHIP-8 test suite!
2025-02-06 20:04:56 +00:00
2025-02-06 20:04:56 +00:00
2025-02-06 20:04:56 +00:00
2025-02-06 00:43:24 -06:00
2025-02-06 00:43:24 -06:00
2025-02-06 00:43:24 -06:00
2025-02-06 00:43:24 -06:00
2025-02-06 20:04:56 +00:00
2025-02-06 20:04:56 +00:00
2025-02-06 20:04:56 +00:00

VoidEmu

Current state: This project is a Chip8 emulator implemented according to Cowgod's Chip-8 Technical Reference.

This is a simple emulator for the Game Boy. It is written in C++ and uses SDL for rendering.

TODO

  • Implement sound
  • Implement keyboard input
  • Implement better e2e testing for visuals and other things
  • Implement a disassembler
  • Get better debugging

Why

I wanted to learn how to use C++ and SDL, and I recently saw a youtube video listing out reasons for writing a Game Boy emulator. The name is VoidEmu, because I gurantee I will be staring into the void trying to make this thing work.

References

License

This is free and unencumbered software released into the public domain, much to the detriment of my "heirs and successors". Unlicense everything

Description
No description provided
Readme Unlicense 77 KiB
Languages
C++ 97.3%
Shell 2.3%
Makefile 0.4%