Files
noctis/src/routes/[roomId]/+page.svelte

59 lines
1.8 KiB
Svelte

<script lang="ts">
import { onDestroy, onMount } from "svelte";
import { room } from "../../stores/roomStore";
import { error, handleMessage, peer } from "../../utils/webrtcUtil";
import { ws, webSocketConnected } from "../../stores/websocketStore";
import { WebSocketMessageType } from "../../types/websocket";
import RtcMessage from "../../components/RTCMessage.svelte";
import { ConnectionState } from "../../types/websocket";
export let data: { roomId: string };
const { roomId } = data;
onMount(async () => {
room.update((room) => ({ ...room, id: roomId }));
$ws.addEventListener("message", handleMessage);
webSocketConnected.subscribe((value) => {
if (value) {
room.update((room) => ({
...room,
connectionState: ConnectionState.CONNECTING,
}));
if ($room.id === null) {
throw new Error("Room ID not set");
}
$ws.send({
type: WebSocketMessageType.JOIN_ROOM,
roomId: $room.id,
});
}
});
});
onDestroy(() => {
if ($ws) {
room.update((room) => ({
...room,
connectionState: ConnectionState.DISCONNECTED,
}));
$ws.close();
}
if ($peer) {
$peer.close();
}
});
</script>
<div class="p-4">
{#if $error}
<p>Whoops! That room doesn't exist.</p>
{:else if $room.connectionState !== ConnectionState.CONNECTED && $room.connectionState !== ConnectionState.RECONNECTING}
<p>Connecting to server...</p>
{:else}
<RtcMessage {room} />
{/if}
</div>