# VoidEmu Current state: This project is a Chip8 emulator implemented according to [Cowgod's Chip-8 Technical Reference](http://devernay.free.fr/hacks/chip8/C8TECH10.HTM#2.2). This is a simple emulator for the Game Boy. It is written in C++ and uses SDL for rendering. ## TODO - [ ] Implement sound - [ ] Implement keyboard input - [ ] Implement better e2e testing for visuals and other things - [ ] Implement a disassembler - [ ] Get better debugging ## Why I wanted to learn how to use C++ and SDL, and I recently saw a youtube video listing out reasons for writing a Game Boy emulator. The name is VoidEmu, because I gurantee I will be staring into the void trying to make this thing work. ## References * [Cowgod's Chip-8 Technical Reference](http://devernay.free.fr/hacks/chip8/C8TECH10.HTM) - [Chip-8 Test Suite](https://github.com/Timendus/chip8-test-suite) # License This is free and unencumbered software released into the public domain, much to the detriment of my "heirs and successors". Unlicense everything