Initial commit

Once again a weird place to commit, I have already done a lot of work, but I am just bad at using git, okay.
This commit is contained in:
Zoe
2025-11-17 16:12:26 +00:00
commit cfab3d0b8f
58 changed files with 18689 additions and 0 deletions

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example-app/app/app.vue Normal file
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<template>
<NuxtLayout>
<NuxtPage />
</NuxtLayout>
</template>
<style>
html,
body {
background: #090508;
color-scheme: dark;
color: white;
font-family: sans-serif;
margin: 0;
padding: 0;
}
</style>

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<script setup lang="ts">
import { type WorkerRequest, type SolutionMessage, WorkerResponseType, WorkerMessageType, ChallengeStrategy, type Challenge } from '~/types/pow';
import WASMSolverUrl from "~/utils/solver.wasm?url";
import ChallengeWorker from '~/utils/worker?worker';
let shared_atomics = new SharedArrayBuffer(12);
let workers: Worker[] = [];
let workers_initialized = false;
if (import.meta.client) {
try {
// const num_workers = 1;
const num_workers = navigator.hardwareConcurrency;
for (let i = 0; i < num_workers; i++) {
workers.push(new ChallengeWorker());
}
} catch (error: any) {
console.error("Failed to create worker:", error);
}
}
let autoSolve: Ref<boolean> = ref(false);
watch(autoSolve, async () => {
if (autoSolve.value) {
while (autoSolve.value) {
if (solving.value) {
await new Promise(resolve => setTimeout(resolve, 100));
continue;
}
await getChallenge();
await solveChallenge();
if (!autoSolve.value) {
break;
}
await new Promise(resolve => setTimeout(resolve, 100));
}
}
});
let total_solved: Ref<number> = ref(0);
let total_solving_for: Ref<number> = ref(0);
function pluralize(value: number, string: string) {
return value === 1 ? string : `${string}s`;
}
let challenge_loading: Ref<boolean> = ref(false);
let challenge_loading_indicator: Ref<string> = ref('');
let challenge: Ref<Challenge | null> = ref(null);
let nonce: Ref<string | null> = ref(null);
let solved: Ref<boolean> = ref(false);
let solving_for: Ref<string> = ref('0');
const number_formatter = new Intl.NumberFormat('en-US', {
notation: 'compact',
compactDisplay: 'short',
maximumFractionDigits: 2,
});
// the hashrate of all the runs
let hashrate_array: Ref<Array<number>> = ref([]);
let hashrate = computed(() => {
if (hashrate_array.value.length === 0) {
return 0;
}
return hashrate_array.value.reduce((a, b) => a + b, 0) / hashrate_array.value.length;
});
let solving = ref(false);
let solveTime: Ref<number> = ref(0);
let solveTimeout: Ref<any | null> = ref(null);
let challenge_error: Ref<string | null> = ref(null);
let difficulty: Ref<number> = ref(0);
let { data } = await useFetch('/api/pow/difficulty');
if (data.value) {
difficulty.value = data.value.difficulty;
}
const MESSAGE_TIMEOUT = 3000;
async function getChallenge() {
challenge_error.value = null;
challenge_loading_indicator.value = '';
challenge.value = null;
nonce.value = null;
challenge_loading.value = true;
const spinners = ['⠋', '⠙', '⠹', '⠸', '⠼', '⠴', '⠦', '⠧', '⠇', '⠏'];
let spinner_index = 0;
const loading_interval = setInterval(() => {
challenge_loading_indicator.value = spinners[spinner_index]!;
spinner_index = (spinner_index + 1) % spinners.length;
console.log(spinners[spinner_index]);
}, 100);
try {
const new_challenge = await $fetch('/api/pow/challenge');
challenge.value = new_challenge.challenge;
} catch (error: any) {
console.error("Failed to get challenge:", error);
challenge_error.value = `Failed to get challenge: ${error.message}`;
} finally {
challenge_loading.value = false;
clearInterval(loading_interval);
}
}
async function initWorkers() {
if (workers_initialized) {
throw createError("Workers already initialized");
}
workers_initialized = true;
const module = await WebAssembly.compileStreaming(fetch(WASMSolverUrl));
const atomics_view = new Int32Array(shared_atomics);
Atomics.store(atomics_view, 0, 0);
Atomics.store(atomics_view, 1, 0);
console.debug(`Initializing ${workers.length} workers`);
let worker_promises: Promise<void>[] = [];
for (let i = 0; i < workers.length; i++) {
const worker = workers[i]!;
worker_promises.push(new Promise<void>((resolve, reject) => {
const message_handler = (event: MessageEvent<SolutionMessage>) => {
if (event.data.type === WorkerResponseType.Error) {
console.error("Worker error:", event.data.error);
reject(event.data.error);
}
if (event.data.type === WorkerResponseType.Ok) {
resolve();
}
reject(new Error("Unexpected message from worker"));
};
const error_handler = (error: ErrorEvent) => {
console.error("Worker error:", error);
reject(error);
};
worker.addEventListener('message', message_handler);
worker.addEventListener('error', error_handler);
worker.postMessage({
type: WorkerMessageType.Init,
module: module,
sab: shared_atomics,
} as WorkerRequest);
}));
}
const timeoutMs = 10 * 1000;
const timeoutPromise = new Promise((_, reject) => {
setTimeout(() => {
reject(new Error(`Function timed out after ${timeoutMs}ms`));
}, timeoutMs);
});
await Promise.race([
Promise.all(worker_promises),
timeoutPromise,
]);
console.log("All workers initialized");
}
async function getChallengeSolution(worker: Worker, request: { strategy: ChallengeStrategy.LeadingZeroes, target: string, difficulty: number } | { strategy: ChallengeStrategy.TargetNumber, target: string, salt: string }): Promise<SolutionMessage> {
return new Promise<SolutionMessage>((resolve, reject) => {
const message_handler = (event: MessageEvent<SolutionMessage>) => {
worker.removeEventListener('message', message_handler);
worker.removeEventListener('error', error_handler);
resolve(event.data);
};
const error_handler = (error: ErrorEvent) => {
worker.removeEventListener('error', error_handler);
worker.removeEventListener('message', message_handler);
console.error("Worker error:", error);
reject(error);
};
worker.addEventListener('message', message_handler);
worker.addEventListener('error', error_handler);
switch (request.strategy) {
case ChallengeStrategy.LeadingZeroes:
worker.postMessage({
strategy: ChallengeStrategy.LeadingZeroes,
target: request.target,
difficulty: request.difficulty,
} as WorkerRequest);
break;
case ChallengeStrategy.TargetNumber:
worker.postMessage({
strategy: ChallengeStrategy.TargetNumber,
target: request.target,
salt: request.salt,
} as WorkerRequest);
break;
}
});
}
async function solveChallenge() {
if (!challenge.value?.target) {
return;
}
if (!workers_initialized) {
try {
await initWorkers();
} catch (error: any) {
console.error("Failed to initialize workers:", error);
return;
}
}
const atomics_view = new Int32Array(shared_atomics);
Atomics.store(atomics_view, 0, 0);
Atomics.store(atomics_view, 1, -1);
solved.value = false;
challenge_error.value = null;
solving.value = true;
solveTime.value = 0;
solving_for.value = '0';
let startTime = performance.now();
let solving_for_interval = setInterval(() => {
solving_for.value = ((performance.now() - startTime) / 1000).toFixed(1);
}, 100);
function cleanup() {
clearTimeout(solveTimeout.value);
solveTimeout.value = setTimeout(() => {
solveTime.value = 0;
}, MESSAGE_TIMEOUT);
solved.value = false;
solving.value = false;
clearInterval(solving_for_interval);
}
try {
let request: { strategy: ChallengeStrategy.LeadingZeroes, target: string, difficulty: number } | { strategy: ChallengeStrategy.TargetNumber, target: string, salt: string };
switch (challenge.value.strategy) {
case ChallengeStrategy.LeadingZeroes:
request = {
strategy: ChallengeStrategy.LeadingZeroes,
target: challenge.value.target,
difficulty: challenge.value.difficulty,
};
break;
case ChallengeStrategy.TargetNumber:
request = {
strategy: ChallengeStrategy.TargetNumber,
target: challenge.value.target,
salt: challenge.value.salt,
};
break;
}
let worker_promises: Promise<SolutionMessage>[] = [];
for (let worker of workers) {
// dispatch to all workers, func is async so it will not block
worker_promises.push(getChallengeSolution(worker, request));
}
let solution = await Promise.race(worker_promises);
if (solution.type === WorkerResponseType.Error) {
throw createError(solution.error);
}
if (solution.type === WorkerResponseType.Ok) {
throw createError("spurious solution");
}
console.log(shared_atomics.slice(8, 12));
nonce.value = Atomics.load(atomics_view, 1).toString();
solveTime.value = Math.floor(performance.now() - startTime);
total_solved.value += 1;
total_solving_for.value += solveTime.value;
// since nonce is the number of iterations we have completed, we can divide that by how long it took in second
// to get H/s
hashrate_array.value.push(+Atomics.load(atomics_view, 1) / (solveTime.value / 1000));
clearTimeout(solveTimeout.value);
await $fetch('/api/pow/challenge', {
method: 'POST',
body: {
challenge: challenge.value.target,
nonce: nonce.value,
}
});
solved.value = true;
solveTimeout.value = setTimeout(() => {
solveTime.value = 0;
solved.value = false;
}, MESSAGE_TIMEOUT);
switch (challenge.value.strategy) {
case ChallengeStrategy.LeadingZeroes:
console.debug("Solved challenge with difficulty", challenge.value.difficulty, "in " + solveTime.value + "ms");
break;
case ChallengeStrategy.TargetNumber:
console.debug("Solved challenge with salt", challenge.value.salt, "in " + solveTime.value + "ms");
break;
}
solving.value = false;
clearInterval(solving_for_interval);
} catch (error: any) {
challenge_error.value = `Failed to solve challenge: ${error.message}`;
console.error(error);
cleanup();
}
}
async function setDifficulty(difficulty: number) {
const response = await $fetch('/api/pow/difficulty', {
method: 'PUT',
body: {
difficulty,
}
});
console.log(response);
}
</script>
<template>
<div class="flex justify-between" v-if="hashrate_array.length !== 0">
<span>Your average Hashrate: {{ number_formatter.format(hashrate) }} H/s</span>
<span>You have solved {{ total_solved }} {{ pluralize(total_solved, "challenge") }} in
{{ number_formatter.format(total_solving_for / 1000) }}s</span>
<span>Your Hashrate on the last challenge: {{ number_formatter.format(hashrate_array.at(-1)!) }} H/s</span>
</div>
<p v-else>You have not solved any challenges yet</p>
<p>Challenge: <span v-if="challenge_loading">{{ challenge_loading_indicator }}</span>
<span v-else>{{ challenge }}</span>
</p>
<p>Nonce: {{ nonce }}</p>
<button @click="getChallenge()" :disabled="solving || challenge_loading">
Get Challenge
</button>
<button @click="solveChallenge()" :disabled="solving || challenge === null || nonce !== null">
<span v-if="!solving">Solve Challenge</span>
<span v-else>Solving challenge for {{ solving_for }}s...</span>
</button>
<div>
<div v-if="solveTime && !challenge_error" class="min-h-[1rem]">
<span v-if="solved">Challenge solved in {{ solveTime }}ms!</span>
<span v-else>Validating solution...</span>
</div>
<div v-else-if="challenge_error">{{ challenge_error }}</div>
<p v-else class="empty-p"><!-- Empty so there is no content shift when there is text or isnt --></p>
</div>
<div class="flex flex-row w-fit">
<label for="autoSolve">Auto solve</label>
<input class="w-min" type="checkbox" v-model="autoSolve" id="autoSolve"></input>
</div>
<div class="flex flex-col w-fit">
<label for="difficulty">Difficulty</label>
<input class="w-min" type="number" min="1" max="64" v-model="difficulty" @change="setDifficulty(difficulty)"
id="difficulty"></input>
</div>
</template>
<style scoped>
button {
min-width: 140px;
padding: 0.25rem 0.375rem;
}
.empty-p {
margin: 0;
&::after {
content: "-";
visibility: hidden;
}
}
</style>

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<script setup lang="ts">
const { data: challengeData } = await useFetch('/api/pow/challenge');
if (!challengeData) {
throw createError({
statusCode: 500,
message: 'Failed to fetch challenge',
});
}
function solved(ev: CustomEvent) {
console.log("Solved:", ev.detail.solution);
}
function formsubmit(ev: Event) {
console.log("Submitted form");
}
onMounted(() => {
document.addEventListener('impost:solved', (ev) => solved(ev as CustomEvent));
});
onUnmounted(() => {
document.removeEventListener('impost:solved', (ev) => solved(ev as CustomEvent));
});
</script>
<template>
<div class="flex justify-center items-center h-screen w-screen ">
<form @submit.prevent="formsubmit"
class="p-5 rounded-2xl bg-dark-9 border-coolGray-600 border flex flex-col gap-2">
<pow-captcha challengeUrl="/api/pow" auto="onsubmit"
:challengejson="JSON.stringify(challengeData!.challenge)" @impost:solved="solved" />
<input class="bg-blue-7 text-white font-semibold px-4 py-2.5 border-0 rounded-md" type="submit"
value="Submit" />
</form>
</div>
</template>

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import '@impost/widget';
export default defineNuxtPlugin((nuxtApp) => { });

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const adjectives = ['swift', 'silent', 'hidden', 'clever', 'brave', 'sharp', 'shadow', 'crimson', 'bright', 'quiet', 'loud', 'happy', 'dark', 'evil', 'good', 'intelligent', 'lovely', 'mysterious', 'peaceful', 'powerful', 'pure', 'quiet', 'shiny', 'sleepy', 'strong', 'sweet', 'tall', 'warm', 'gentle', 'kind', 'nice', 'polite', 'rough', 'rude', 'scary', 'shy', 'silly', 'smart', 'strange', 'tough', 'ugly', 'vivid', 'wicked', 'wise', 'young', 'sleepy'];
const nouns = ['fox', 'river', 'stone', 'cipher', 'link', 'comet', 'falcon', 'signal', 'anchor', 'spark', 'stone', 'comet', 'rocket', 'snake', 'snail', 'shark', 'elephant', 'cat', 'dog', 'whale', 'orca', 'cactus', 'flower', 'frog', 'toad', 'apple', 'strawberry', 'raspberry', 'lemon', 'bot', 'gopher', 'dinosaur', 'racoon', 'penguin', 'chameleon', 'atom', 'particle', 'witch', 'wizard', 'warlock', 'deer']
export function getWorkerName() {
return `${adjectives[Math.floor(Math.random() * adjectives.length)]}-${nouns[Math.floor(Math.random() * nouns.length)]}`;
}

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// This worker just sits on another thread and waits for message to solve
// challenges so that we dont block the render thread
import {
type WorkerRequest,
type SolutionMessage,
WorkerMessageType,
WorkerResponseType,
ChallengeStrategy,
} from "~/types/pow";
const worker_name = getWorkerName();
let solver: SolverModule | null = null;
let atomic_nonce: Int32Array | null = null;
let atomic_solution: Int32Array | null = null;
async function loadWasmSolver(module: WebAssembly.Module) {
if (atomic_nonce === null || atomic_solution === null) {
throw createError("Atomics not initialized");
}
console.debug(`[${worker_name}]: Loading WASM solver`);
solver = await WebAssembly.instantiate(module, {
env: {
__get_solution: () => Atomics.load(atomic_solution!, 0),
__set_solution: (value: number) => Atomics.store(atomic_solution!, 0, value),
__cmpxchg_solution: (expected: number, replacement: number) => Atomics.compareExchange(atomic_solution!, 0, expected, replacement),
__fetch_add_nonce: (value: number) => Atomics.add(atomic_nonce!, 0, value),
__log: (ptr: number, len: number) => {
const string_data = new Uint8Array(solver!.exports.memory.buffer, ptr, len);
console.log(`[${worker_name}]: ${new TextDecoder().decode(string_data)}`);
},
}
}) as unknown as SolverModule;
console.debug(`[${worker_name}]: WASM solver loaded`);
}
onmessage = async (event: MessageEvent<WorkerRequest>) => {
if (event.data.type === WorkerMessageType.Init) {
console.log(`[${worker_name}]: Initializing...`);
atomic_nonce = new Int32Array(event.data.sab, 0, 1);
atomic_solution = new Int32Array(event.data.sab, 4, 1);
try {
await loadWasmSolver(event.data.module);
} catch (error: any) {
console.error(`[${worker_name}]: Failed to load WASM solver:`, error);
postMessage({
type: WorkerResponseType.Error,
error: `Could not load WASM solver: ${error.message}`,
} as SolutionMessage);
return;
}
if (!solver) {
console.error(`[${worker_name}]: Failed to load WASM solver`);
postMessage({
type: WorkerResponseType.Error,
error: "Failed to load WASM solver",
} as SolutionMessage);
return;
}
postMessage({
type: WorkerResponseType.Ok,
} as SolutionMessage);
return;
}
if (!solver) {
postMessage({
type: WorkerResponseType.Error,
error: "WASM solver not loaded",
} as SolutionMessage);
return;
}
const { strategy } = event.data;
const encoder = new TextEncoder();
let solution: number;
let target: string = event.data.target;
let target_bytes, target_ptr;
let memory;
switch (strategy) {
case ChallengeStrategy.LeadingZeroes:
const { difficulty } = event.data;
console.debug(`[${worker_name}]: recieved ${strategy} challenge: ${target}, difficulty: ${difficulty}`);
target_bytes = encoder.encode(target);
target_ptr = solver.exports.malloc(target_bytes.length);
if (target_ptr === 0 || target_ptr === null) {
console.error(`[${worker_name}]: Failed to allocate memory for challenge string`);
postMessage({
type: WorkerResponseType.Error,
error: "Failed to allocate memory for challenge string",
} as SolutionMessage);
return;
}
memory = new Uint8Array(solver.exports.memory.buffer);
memory.set(target_bytes, target_ptr);
solution = solver.exports.solve_leaading_zeroes_challenge(
target_ptr,
target.length,
difficulty,
);
console.debug(`[${worker_name}]: WASM solver found nonce: ${solution}`);
break;
case ChallengeStrategy.TargetNumber:
const { salt } = event.data;
console.debug(`[${worker_name}]: recieved ${strategy} challenge: ${target}, salt: ${salt}`);
const salt_bytes = encoder.encode(salt);
target_bytes = encoder.encode(target);
const salt_ptr = solver.exports.malloc(salt_bytes.length);
if (salt_ptr === 0 || salt_ptr === null) {
console.error(`[${worker_name}]: Failed to allocate memory for salt string`);
postMessage({
type: WorkerResponseType.Error,
error: "Failed to allocate memory for salt string",
} as SolutionMessage);
return;
}
target_ptr = solver.exports.malloc(target_bytes.length);
if (target_ptr === 0 || target_ptr === null) {
console.error(`[${worker_name}]: Failed to allocate memory for target string`);
postMessage({
type: WorkerResponseType.Error,
error: "Failed to allocate memory for target string",
} as SolutionMessage);
return;
}
memory = new Uint8Array(solver.exports.memory.buffer);
memory.set(salt_bytes, salt_ptr);
memory.set(target_bytes, target_ptr);
solution = solver.exports.solve_target_number_challenge(
target_ptr,
target_bytes.length,
salt_ptr,
salt_bytes.length,
);
console.debug(`[${worker_name}]: WASM solver found nonce: ${solution}`);
break;
}
// we are just assuming that if its less than -1, its the min i32
if (solution < 0) {
return postMessage({
type: WorkerResponseType.Error,
error: "failed to solve challenge",
} as SolutionMessage);
}
postMessage({
type: WorkerResponseType.Solution,
nonce: solution === -1 ? null : solution.toString()
} as SolutionMessage);
};